Defense Rings

Description

DEFENSE POWERS

POWER EFFECT
Attacks ignore cover You may choose to have attacks made by the affected party go through cover of any quality
Gain Damage Reduction on hit STAT Damage Reduction gained on successful weapon attack – refreshed on next attack
Reduce enemy stat Reduce opponent stat of choice by STAT until your next turn
Summon illusions Create STAT illusions – any attack made against you or allies has a 50% chance (flip coin) to negate attack
Negate enemy defense Enemy cannot roll to defend for the rest of your turn
Use Defense for Damage Reduction Your Defense STAT acts as Damage Reduction until end of combat
Double Stat Double your STAT of choice until your next turn
Attack on enemy miss Basic weapon attack when opponent attack misses you
Minion: field: Damage Reduction STAT diameter – STAT/3 Damage Reduction for allies within aura
Minion: field: +1 enemy difficulty STAT diameter for opponents within aura
Minion: taunt Taunts closest opponent – half your HP
Reflect next attack Damage from next attack to you is done to opponent. They do not roll Defense.
Create cover Create engineered cover in STAT/2 adjacent spaces