Control Rings

Description

CONTROL POWERS

POWER EFFECT
Free Move Action when attacked STAT/2 spaces of movement upon taking damage
Move opponent Opponent must immediately move its Speed in direction of your choice
Move opponent when they attack STAT/2 spaces of movement upon dealing damage
Teleport to spot Teleport to spot within Range 10 + STAT
Teleport opponent Teleport opponent to spot within Range 10 + STAT
Mutual immobilize As long as you don’t move, chosen opponent can’t move
Pick enemy Action Determine selected opponent’s next Action – must be an Action they can take
Pull opponents to you STAT/2 spaces towards current space
Pull opponents to point on map STAT/2 space towards designated space
Force opponent to attack other target Select viable target for opponent’s next attack
Change weapon damage type Melee or Ranged weapon changes fundamental STAT type until end of combat
Teleport on attack miss On attack miss, teleport STAT/2 spaces
Extend weapon range Add STAT number of spaces to Melee or Ranged weapon range
Teleport instead of Move All your Moves are teleports until end of combat
All allies move All allies may move your STAT number of spaces immediately if they choose