Game mechanics

Everything within this section can be altered or abandoned as your group sees fit – as long as it’s as a group.

At its heart, RINGS is a flexible system that allows for everything between quick beat-em-up one-shots and story-driven campaigns that span decades. It’s a scalable, flexible system where no matter how broken you try to make your character (in either direction), the GM has a tool to accommodate you. We’re all here to have fun, whatever that fun looks like.

Where possible, alternative or simplified systems have been provided for beginners or those who like their TTRPGs RP-heavy.

DICE

RINGS uses nothing but d10s. When you roll, you will roll the called-for number of d10s. 6-10 is typically considered a success. A 10 is considered a critical and that die may then explode.

DICE EXPLOSIONS

If you roll a 10 on a die, you may reroll it to check for additional successes. Unless otherwise stated, this can happen on any roll. An individual die will continue to explode until it stops rolling 10s.

ERRATA

Not unless I’m getting paid.