A Rest is an action your team can choose to perform. It doesn’t have to be a set length of time, but more marks when your team replenishes your health and resources.
Every Mission starts with three Rests available. Once they’re gone; they’re gone. Depending on the difficulty or expected duration of the Mission, additional Rests may be gained by completing SIDEJOBS during the Mission.
Resting has the following benefits:
- Body/Mind/Will are restored to their maximum values
- HP is restored to maximum value
- Your Ring powers are replenished and any additional Ring charges refilled
- Any Guild power, power, or Wonderwork that requires a Rest to use is usable again
- Healing charges are restored to their maximum values
What Resting will NOT do:
- Recharge Wonderworks
- Repair broken weapons or equipment
- Bring a Hand back to life
- Allow you to respec or change your character in any way unless otherwise stated by the GM