Description
DEFENSE POWERS
| POWER | EFFECT |
|---|---|
| Attacks ignore cover | You may choose to have attacks made by the affected party go through cover of any quality |
| Gain Damage Reduction on hit | STAT Damage Reduction gained on successful weapon attack – refreshed on next attack |
| Reduce enemy stat | Reduce opponent stat of choice by STAT until your next turn |
| Summon illusions | Create STAT illusions – any attack made against you or allies has a 50% chance (flip coin) to negate attack |
| Negate enemy defense | Enemy cannot roll to defend for the rest of your turn |
| Use Defense for Damage Reduction | Your Defense STAT acts as Damage Reduction until end of combat |
| Double Stat | Double your STAT of choice until your next turn |
| Attack on enemy miss | Basic weapon attack when opponent attack misses you |
| Minion: field: Damage Reduction | STAT diameter – STAT/3 Damage Reduction for allies within aura |
| Minion: field: +1 enemy difficulty | STAT diameter for opponents within aura |
| Minion: taunt | Taunts closest opponent – half your HP |
| Reflect next attack | Damage from next attack to you is done to opponent. They do not roll Defense. |
| Create cover | Create engineered cover in STAT/2 adjacent spaces |