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RINGS

Character creation
Game mechanics
Rings database
Damage Rings
Direct damage
Area of effect
Area of effect
Damage over time
Dangerous terrain
Melee minion
Ranged minion
Aura minion
Aura
Bomb
Mine
Augment weapon
Health into damage
Destroy opponent
Support Rings
Control Rings
Defense Rings
Non-combat powers
Setting
GM section
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  4. Damage over time

Damage over time