- ORIGIN: Pick one
Anaes
Ordenal
Baxen
Wellnester
Ilneksan
Amaranthine
Praxis
Gornfolk
Borrower
Tchanuula
Human
SriDOSi - GUILDS: Pick one
Vanquisher
Mapper
Delver
Arbiter
Hopper
Surfer
Cheerleader
Crafter
Hunter
Healer
Learner
Driver - STATS
You may move points from one Stat to another, but no Stat can go below 1.
Start with 1 point in each, then assign 3 points
BODY
MIND
WILL
TACTICS: Start with three points. Tactics can be at 0.
MELEE
RANGED
DEFENSE
- Assign 3 points to LUCK
- RING – select your RING
Note your combat and non-combat powers - SKILLS: 2x STAT points
You cannot put more points into a Skill than the Stat has.
BODY
STAMINA
MOVE
DEXTERITY
STEALTH
SENSE
MIND
RESEARCH
OBSERVE
ARTS
CONNECT
RESIST
WILL
ENDURE
INSTINCT
PERFORM
COERCE
REWRITE - WEAPONS
Melee weapon set: Describe weapon – pick STAT
Ranged weapon set: Describe weapon – pick STAT - CONCEPT (optional)
Nurturer
Glory-seeker
Charmer
Protector
Scrapper
Jester
Collector
Daredevil
Manager
Skeptic
Homebody
Loner - BONDS
BONDS: Create an important person to you – another player will be chosen to act as that person. - GEAR
Standard CORSAIR loadout:
Sleeping bag
Mobile light source
Cutting implement
Two weeks rations
Basic medkit
Communicator
Emergency beacon
Tarp
Rope/cord
Strong tape – one roll
Water
Waterbreather
Everyone is assumed to have:
Change of clothes
Writing implements and portable surface
Mobility aids (if needed)
BUILDING YOUR INTERDIMENSIONAL RESPONSE TEAM
- TEAM NAME
- FOCUS (pick 2)
Combat
Diplomacy
Investigation
Research
Stealth
Reality stabilization - SAFEGUARD
Name of safeguard
Level of technological advancement
Predominant ecology
Special feature
Does it welcome visitors?