Within this sunless world built on the clouds, every citizen grows a soul over their lifetime, represented by a floating crystalline sphere. The orb is visible to others and lets those who see it know how the Amaranthine is feeling through the colours it gives off. The orb can’t be harmed or touched unless the Amaranthine wishes it. While their world is filled with monstrosities that stalk the dark and devour dreams, Amaranthine folks are tinkerers and artists, pushing energy tech to its limits to make life safe and comfortable for everyone.
Truth and self-control are everything in Amaranth. Think before you leap and respect the people who are honest with you. Take your time and make the right decision.
WHERE THEY’RE FROM
Amaranth itself is a world where light, energy, and matter are interchangeable and all three are synonymous for life. Pillars of light serve as miniature suns for townships under endless night, where even the stars are the souls of the departed. Everything flies or dwells within the clouds, though the surface of such can be treated with light to form enough tensile strength to dwell upon. If Amaranth has a typical surface, no one has ever seen it. Technologically advanced, they nevertheless hide away their reliance on tech beneath forms that mimic natural shapes.
ADVANTAGE: THE SHADE OF LIES
It’s very hard to lie to an Amaranthine. The Amaranthine may add their level as a modifier to any roll needed to detect someone actively lying.
KEY QUALITIES
Honest, lateral thinkers, afraid of the dark, emotionally transparent
HOW THEY EXPERIENCE THE WORLD
“No, that’s not a Ring, that’s ME, that’s my soul. When I die, it’ll return to Amaranth and be fixed in the sky, shining down on everyone I cared about for the rest of time. I don’t know what’ll happen now that I’m a Ring, but the important thing is to focus on the mission, no?”
HEALING
An Amaranthine wouldn’t be caught dead without a light source (themselves, usually) and can manipulate light into healing energies, usable on themselves and allies alike. They can heal a target three times to maximum HP before needing to rest and can cast these healing energies at range.
WHAT ARE THEY MADE OF?
Amaranthine are made of energy, plasma- or light-based beings. While they can control their level of brightness, it’s uncomfortable to be completely dark for too long.
NAMES
[Chosen name: 1-2 words] S[Settlement number]
Example
Rollecto Basindrinker S456