Origins

All Hands hail from an Inner World – Outer Worlds simply haven’t had the time to develop civilizations that can support sentient species – and twelve Origins are currently available. If you have an idea for a different Origin, you’ll need to get permission from your GM. While some Origins may suit certain group roles or Guilds better than others, every combination is viable. Furthermore, Inner Worlds are vast with a dizzying variety of personalities and perspectives – don’t feel you have to fit in with the typical citizen mentioned here.

In the ten years since the Collapse, many people have taken up residence in a different World and discovered that their abilities and physiology shifted to match after a short period of time. Someone who moves to Amaranth would begin growing a soul globe, for example. A Hand may only change their Origin during the LEVEL UP process.

Origin index

Ordenal

The best (and worst) mad science has to offer

Anaes

Death is an extant form of life

Wellnester

What if a fungus ate a city?

Baxen

Psychic mutants rebuilding a wartorn world

Amaranthine

Truthseekers with souls of light

Praxis

Constructs built from the body of their creator

Gornfolk

Spirit-bonded amphibious speakers with the dead

Ilneksan

Historians and scavengers amidst endless ruins

Borrower

Two-bodied hunters seeking glory

Tchanuula

Experiments made for extremely rapid self-driven evolution

Human

Meat-based ape…or are you?

SriDOSi

Hard-light holograms built from a world of hostile information