Your team

After you join CORSAIR, you’ll be introduced to other Hands who started around the same time you did. Once you’ve had some time to get to know each other, groups of Hands can decide to form a registered Team. You’ll have a name, a SAFEGUARD in Hope, and you can start accepting MISSIONS.

While we hope every Team gets along, if you have issues working together, we hope you make use of our mediation, counseling, and training services. Reassignment can be requested.

If a team fails too many Missions, a more formal evaluation process will occur and members may be forceably reassigned. This is rare and CORSAIR will step in to solve any problems before reaching this point…but it has happened.

Every Team has a moniker you create together and all official communications for your Team will be addressed by that name. These names can be changed upon request – quite a few IRTs start off with joke names that they later wish to change after gaining some renown.

“Some of us are quite happy to be part of the Fart Brigade.“ ~ Odyst Augwell, UH6

FORMING A TEAM

Your basic Interdimensional Response Team (IRT) is composed of 3-7 Hands roughly equivalent in experience. There are occasions where a Team will need to escort a denizen or, in turn, be escorted by a more experienced Hand if their Mission involves traveling through more dangerous territory.

Your Team is nominally determined by CORSAIR, using a battery of working style and specialization assessments to create a solid Team unlikely to require additional assistance in the field. Realistically, the Team is the characters of whoever you’re playing with. This can be awesome, dysfunctional, or anything in between.

Many games have assigned roles based on class or abilities. If you like having a tank, a healer, a controller, and some damage dealers, please go ahead! The system will work just fine to accommodate you. If your group prefers to be “every person for themselves,” that is also possible, if a little more difficult. Missions in RINGS often require working together and relying on one another, so Team cohesion and identity are considered important to CORSAIR.

YOU DON’T HAVE TO LIKE EACH OTHER, BUT YOU DO HAVE TO TRUST EACH OTHER

Hands have the ability to change reality itself and can be an…opinionated bunch. However, there are a few philosophical alignments that are critical to the system:

  • You want to save reality
  • You don’t actively work towards the failure of your Team, its members, or its allies
  • Causing unnecessary harm or injury is to be avoided whenever possible